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A complete searchable and filterable list of all Potions in World of Warcraft: Battle for Azeroth. Always up to date with the latest patch (8.3.0). Well, as you said, there is a list in the DMG. The problem with the potions was that they where mixed in among the other magic items (alphabetically). Poisons is in a nice chapter all by themselves, so I'll probably not bother with it. If you decide to rule that drinking two potions together results in a mixing scenario, and that the 6d10 damage result is instant death for the imbiber, be ready for the players to use it against you. Watch as they pour dozens of potions down a sleeping dragon's throat until one pair mixes badly, instantly killing it.
- 1Potions and Oils
- 1.4Potion Descriptions
Potions and Oils
A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.
Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
The person applying an oil is the effective caster, but the object is the target.
Physical Description
A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.
Identifying Potions
In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory—for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.
Activation
Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.
Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.
Potion Descriptions
Where Are Potions In The Dmg Lyrics
The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).
Minor | Medium | Major | Potion or Oil | Market Price |
---|---|---|---|---|
01–10 | — | — | Cure light wounds(potion) | 50 gp |
11–13 | — | — | Endure elements(potion) | 50 gp |
14–15 | — | — | Hide from animals(potion) | 50 gp |
16–17 | — | — | Hide from undead(potion) | 50 gp |
18–19 | — | — | Jump(potion) | 50 gp |
20–22 | — | — | Mage armor(potion) | 50 gp |
23–25 | — | — | Magic fang(potion) | 50 gp |
26 | — | — | Magic stone(oil) | 50 gp |
27–29 | — | — | Magic weapon(oil) | 50 gp |
30 | — | — | Pass without trace(potion) | 50 gp |
31–32 | — | — | Protection from (alignment)(potion) | 50 gp |
33–34 | — | — | Remove fear(potion) | 50 gp |
35 | — | — | Sanctuary(potion) | 50 gp |
36–38 | — | — | Shield of faith +2(potion) | 50 gp |
39 | — | — | Shillelagh(oil) | 50 gp |
40–41 | 01–02 | — | Bless weapon(oil) | 100 gp |
42–44 | 03–04 | — | Enlarge person(potion) | 250 gp |
45 | 05 | — | Reduce person(potion) | 250 gp |
46–47 | 06 | — | Aid(potion) | 300 gp |
48–50 | 07 | — | Barkskin +2(potion) | 300 gp |
51–53 | 08–10 | — | Bear’s endurance(potion) | 300 gp |
54–56 | 11–13 | 01–02 | Blur(potion) | 300 gp |
57–59 | 14–16 | — | Bull’s strength(potion) | 300 gp |
60–62 | 17–19 | — | Cat’s grace(potion) | 300 gp |
63–67 | 20–27 | 03–07 | Cure moderate wounds(potion) | 300 gp |
68 | 28 | — | Darkness(oil) | 300 gp |
69–71 | 29–30 | 08–09 | Darkvision(potion) | 300 gp |
72–74 | 31 | — | Delay poison(potion) | 300 gp |
75–76 | 32–33 | — | Eagle’s splendor(potion) | 300 gp |
77–78 | 34–35 | — | Fox’s cunning(potion) | 300 gp |
79–81 | 36–37 | 10–11 | Invisibility(potion or oil) | 300 gp |
82–84 | 38 | 12 | Lesser restoration(potion) | 300 gp |
85–86 | 39 | — | Levitate(potion or oil) | 300 gp |
87 | 40 | — | Misdirection(potion) | 300 gp |
88–89 | 41–42 | — | Owl’s wisdom(potion) | 300 gp |
90–91 | 43 | — | Protection from arrows 10/magic(potion) | 300 gp |
92–93 | 44 | 13 | Remove paralysis(potion) | 300 gp |
94–96 | 45–46 | — | Resist energy (type) 10(potion) | 300 gp |
97 | 47–48 | 14 | Shield of faith +3(potion) | 300 gp |
98–99 | 49 | — | Spider climb(potion) | 300 gp |
100 | 50 | 15 | Undetectable alignment(potion) | 300 gp |
— | 51 | 16 | Barkskin +3(potion) | 600 gp |
— | 52 | 17–18 | Shield of faith +4(potion) | 600 gp |
— | 53–55 | 19–20 | Resist energy (type) 20(potion) | 700 gp |
— | 56–60 | 21–28 | Cure serious wounds(potion) | 750 gp |
— | 61 | 29 | Daylight(oil) | 750 gp |
— | 62–64 | 30–32 | Displacement(potion) | 750 gp |
— | 65 | 33 | Flame arrow(oil) | 750 gp |
— | 66–68 | 34–38 | Fly(potion) | 750 gp |
— | 69 | 39 | Gaseous form(potion) | 750 gp |
— | 70–71 | — | Greater magic fang +1(potion) | 750 gp |
— | 72–73 | — | Greater magic weapon +1(oil) | 750 gp |
— | 74–75 | 40–41 | Haste(potion) | 750 gp |
— | 76–78 | 42–44 | Heroism(potion) | 750 gp |
— | 79–80 | 45–46 | Keen edge(oil) | 750 gp |
— | 81 | 47 | Magic circle against (alignment)(potion) | 750 gp |
— | 82–83 | — | Magic vestment +1(oil) | 750 gp |
— | 84–86 | 48–50 | Neutralize poison(potion) | 750 gp |
— | 87–88 | 51–52 | Nondetection(potion) | 750 gp |
— | 89–91 | 53–54 | Protection from energy (type)(potion) | 750 gp |
— | 92–93 | 55 | Rage(potion) | 750 gp |
— | 94 | 56 | Remove blindness/deafness(potion) | 750 gp |
— | 95 | 57 | Remove curse(potion) | 750 gp |
— | 96 | 58 | Remove disease(potion) | 750 gp |
— | 97 | 59 | Tongues(potion) | 750 gp |
— | 98–99 | 60 | Water breathing(potion) | 750 gp |
— | 100 | 61 | Water walk(potion) | 750 gp |
— | — | 62–63 | Barkskin +4(potion) | 900 gp |
— | — | 64 | Shield of faith +5(potion) | 900 gp |
— | — | 65 | Good hope(potion) | 1,050 gp |
— | — | 66–68 | Resist energy (type) 30(potion) | 1,100 gp |
— | — | 69 | Barkskin +5(potion) | 1,200 gp |
— | — | 70–73 | Greater magic fang +2(potion) | 1,200 gp |
— | — | 74–77 | Greater magic weapon +2(oil) | 1,200 gp |
— | — | 78–81 | Magic vestment +2(oil) | 1,200 gp |
— | — | 82 | Protection from arrows 15/magic(potion) | 1,500 gp |
— | — | 83–85 | Greater magic fang +3(potion) | 1,800 gp |
— | — | 86–88 | Greater magic weapon +3(oil) | 1,800 gp |
— | — | 89–91 | Magic vestment +3(oil) | 1,800 gp |
— | — | 92–93 | Greater magic fang +4(potion) | 2,400 gp |
— | — | 94–95 | Greater magic weapon +4(oil) | 2,400 gp |
— | — | 96–97 | Magic vestment +4(oil) | 2,400 gp |
— | — | 98 | Greater magic fang +5(potion) | 3,000 gp |
— | — | 99 | Greater magic weapon +5(oil) | 3,000 gp |
— | — | 100 | Magic vestment +5(oil) | 3,000 gp |
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@JeremyECrawford Here’s how I handle potion use in D&D 5e. I’m not sure if this is RAW, RAI, or a house rule of mine (it’s open to some debate). I would argue it’s RAW, although maybe not RAI.
You sareAlfp_vy„e_dtp “interact with one object or feature of the environment for free, during either your move or your action” (PHB 190). We’re given some examples of these interactions in the “Interacting with Objects Around You” sidebar. Two of the listed possibilities are:
– withdraw a potion from your backpack
– drink all the ale in a flagon
If you can drink an entire flagon of ale as one of these free interactions, I rule that you could also drink a potion as free interaction, 0,s,19,n_g_ag you have it in hand.
So, possible permutations of this:
1. You could on round 1 pull a potion out of your backpack as your free object interaction in that round. Then on round 2 you could drink the potion you now have in hand as the free object interaction for that round. Over the course of 2 rounds you mr_ea_bje_to pull out a potion and drink it, while still having your full action, bonus action, reaction, and movement for each round.
2. You could on round 1 pull the potion out of your backpack as your free object interaction, and then use your action to drink the potion. Allowing you to get the healing or buff in one round.
3. If you began combat with a potion already in hand, you could then drink the potion in round 1 using your free object interaction, and still have your full action, bonus action, reaction, and movement. I
Would you say this is RAW, RAI, or a house rule? #DnD@ChrisPerkinsDnDpic.twitter.com/ECyZhrC9cW
Where Are Potions In The Dmg 2
— Lex Starwalker (@LexStarwalker) December 3, 2016
Where Are Potions In The Dmg Of The World
@LexStarwalker@ChrisPerkinsDnDOther than balance reasons, I can’t imagine why drinking a potion would take more time than a flagon of ale. The rule for drinking a potion is in the section on potions in the DMG (p. 139).
— Jeremy Crawford (@JeremyECrawford) December 3, 2016
@LexStarwalker It's absolutely a game rule. It's not meant to simulate rates of liquid consumption.
— Jeremy Crawford (@JeremyECrawford) December 3, 2016
@LexStarwalkerGotcha! Makes sense! Kind of like how pouring a potion down an unconscious person’s throat doesn’t asphyxiate them. 😉 Indeed. D&D is not a physics engine.
— Jeremy Crawford (@JeremyECrawford) December 4, 2016
@LexStarwalkerThat said, do you think allowing this increased ease of potion use would cause any balance problems? Potions are effectively bottled spells. Do you want spells cast as non-actions in your game?
— Jeremy Crawford (@JeremyECrawford) December 4, 2016