Warframe Mods and Artifacts List by ap0k41yp5
Since this is often asked, I think it would be useful to explain what all the mods & artifacts do. If you have more info on existing mods or artifacts, new ones or corrections to do, please comment below.
Warframe Melee Crit Chance
Lasting Covenant is a Warframe Augment Mod for Harrow that increases Covenant 's critical chance buff duration each time an enemy is killed with a headshot. Melee/Elemental Damage (+165% Toxin) This helps a lot with melee weapons like Zenistar or Silva&Aegis Prime who are looking to benefit from high-damage Gas procs. Primed Heated Charge: Secondary/Elemental Damage (+165% Heat) Since pistols have so much potential damage from the Primed Crit mods, this just increases the damage further.
WEAPON MODS :
Ammo maximum : Enables you to carry more ammo for the corresponding weapon.
Armour piercing damage : Makes you deal additional armour piercing damage that is particularly efficient vs heavy armored targets (like Grineer lancers).
Charge damage : Increases the damage of your charged melee strikes.
Clip capacity : Makes you clips carry more bullets.
Critical chance : Adds chances that you will hit a critical strike (stronger attack displayed in yellow)
Critical damage : Makes your critical strikes deal even more damage (the base multiplier being 1.5).
Damage : Makes you deal additional damage.
Electricity damage : Makes you deal additional electricity damage that is particularly efficient vs robotics and stuns most non-shielded targets.
Fire damage : Makes you deal additional fire damage that is particularly efficient vs light armored targets (like Infestation) and sometimes make enemies panic.
Fire rate : Increases your fire rate (or attack speed on melee weapons).
Freeze damage : Makes you deal additional freeze damage is particularly efficient vs shields and slows enemies.
Heavy Charge speed : Increases the charge speed of your charged melee strikes.
Multishot : Makes you occasionnally shoot multiple bullets, or increases the amount of pellets shot with shotguns. Decimal values represent the percentage of shots that will feature an extra bullet.
Puncture : Makes you bullets go through walls, objects or enemies. The value represents the distance (in meters) the bullet(s) can go through.
Reload speed : Makes you reload your weapon faster.
Stun chance : Gives your attacks a chance to stun your target.
Name Description Polarity Rarity Subcategory Adhesive Blast Allows grenades fired from weapons such as the Ogris, the Penta and others to stick to surfaces Rare None Agile Aim Increases movement speed while aiming Uncommon None Amalgam Serration Increases base damage Increases sprint speed.
WARFRAME MODS :
Armor : Deacreases the damage you sustain when your shields are down.
Enemy radar : Enemies are shown on your radar. The value represents the distance (in meters) at which your radar is effective.
Health : Increases your maximum health.
Loot radar : Loot is shown on your radar. The value represents the distance (in meters) at which your radar is effective.
Melee damage : Increases the damage dealt by your melee strikes.
Power duration : Increases the duration of your powers.
Power efficiency : Decreases the energy costs of your powers.
Power max : Increases your maximum energy.
Power range : Increases the range of your powers.
Power strength : Increases the damage of your powers.
Shield capacity : Increases your maximum shield capacity.
Shield recharge : Increases the rate at which you shield recharges.
Sprint speed : Increases your speed while sprinting.
Stamina Max : Increases your maximum stamina (for running, etc…).
Stamina recharge rate : increases the rate at which your stamina recharges.
On a side note :- Mod values are calculated multiplicatively for the moment, not additively. This means per example that if you have 2 +50% shield capacity mods, you will have a total of 225% shields, not 200%. Health, energy and shields mod stack additively.
ARTIFACTS :
Warframe Crit Damage Mod
Artifacts provide bonuses for all your squad. They are stackable. Each player can choose one at the beginning of every mission (these are not 1-mission only consumables, once you got one it stays in your deck). They can be found in some alert missions (about 30% of them) as a mission completion reward (you don’t have to actually find them, they are just awarded at the mission ending). If an alert gives you an artifact as a reward, it will be listed in the rewards list before starting the mission as a “random reward”.
Affinity Amp : Increases the affinity you gain from kills.
Dead Eye : Increases the damage you deal with snipers.
Electrical Resistance : Decreases the elecricity damage you sustain.
Enemy Radar : Shows enemies as red dots on your radar.
Energy Siphon : Passively regenerates your energy.
Fire Resistance : Decreases the fire damage you sustain.
Frost Insulation : Decreases the freeze damage you sustain.
Laser Deflection : Makes you deflect lasers damage.
Loot Detector : Shows loot crates/containers/corpses on your radar.
Physique : Increases you maximum health.
Pistol Amp : Increases the damage you deal with pistols.
Pistol Scavenger : Enemies/crates/containers/corpses drop more pistol ammo.
Rejuvenation : Passively regenerates your health.
Rifle Amp : Increases the damage you deal with rifles.
Rifle Scavenger : Enemies/crates/containers/corpses drop more rifle ammo.
Shotgun Amp : Increases the damage you deal with shotguns.
Shotgun Scavenger : Enemies/crates/containers/corpses drop more shotgun ammo.
Sniper Scavenger : Enemies/crates/containers/corpses drop more sniper ammo.
Sprint Boost : Increases your speed while sprinting.
Steel Charge : Increases your melee damage.
Toxin Resistance : Decreases the poison damage you sustain.