Ok, I'm absolutely sure I've read this somewhere already, back in the mists of time when someone else asked; And I should know. But I don't, and search didn't find it, so here I go: If I use EE, I assume I should avoid multiple projectiles because the first detonation will make mobs more resistant to the following ones; It is very unlikely all explosions occur at the same time. Is that assumption correct? Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a 'no' better than an ignore? | Posted by UnDeaD_CyBorG on Jul 8, 2013, 2:26:08 AM |
' Correct. EE should only be used for non-multi projectile builds. You could theoretically use it for a GMP+ignite build to lower your base explosion damage to counter reflect and create a huge AoE ignite spread but it would require very specific build/gear. I've actually been theory crafting this idea lately. | Posted by on Jul 8, 2013, 3:25:11 AM |
' I think is a bad choice. In that scenario you are doing potentially more explosion damage and less burn damage, which doesn't work with reflect. If you shoot at a large group and all shots hit a foe before all explodes, your doing 5 fuses x 5 mobs = 25 fuses, divided by 2 by GMP (not counting increased dmg) = 12.5 fuses. That damage is lowered somewhat by the +25% resistance between explosions, but anyway I think is still too much damage to start with to be safe. Maybe it works and maybe not, but I think is much simpler and better to attack a single target with less damage and maximize the burn damage instead. | Posted by DoctorMachete on Jul 9, 2013, 10:23:50 PM |
Honestly, I don't think there's any way to completely cancel the threat of reflect short of vaal pact + life leech, which in my experience isn't a very viable way to go with explosive arrow anyway. Dealing with reflect is more about playing smart than being able to completely eliminate the threat of it killing you. | Posted by Avelice on Jul 9, 2013, 11:22:28 PM |
Asked in the mechanics thread might as well ask here too. Curious about mitigating reflected EA explosion damage. I know fire resist helps. Assuming the attack isn't made with resolute technique/lionseye. What out of evade/ondars guile/ dodge/spell dodge/block/ spell block helps mitigate elemental reflected damage from explosive arrow's explosion. and if the attack is made with resolute technique/lionseye. do any of dodge/spell dodge/block/spell block help. I assume enfeeble/blind on the target do not help. Last edited by evantrees on Jul 16, 2013, 8:35:54 AM | Posted by on Jul 16, 2013, 8:35:34 AM |
Evade won't affect the explosion damage because it's 100% chance to hit. Explosive arrow is not a spell, so no spell block will protect you either. Also because EA is not a spell and has 100% chance to hit, I don't think either of the dodge (acrobatics or phase acrobatics) will do you any good. Blind obviously does not help because accuracy/evasion is not a factor. Enfeeble does not work unfortunately either (confirmed in patch notes by somebody in GGG http://www.pathofexile.com/forum/view-thread/464831/page/16). All that said, arctic armour now works against reflect damage. I just tested this on a map with reflect damage and took almost no damage the whole time, even when 5 stacking fuses on a monsters. I had 81% fire resist and 154 reduction from acrtic armour and the most damage I ever took was about 900 at once on the whole map, which was a large pack with doubly reduced resists and 5-stacked with fuseas. Last edited by Avelice on Jul 16, 2013, 10:56:34 AM | Posted by Avelice on Jul 16, 2013, 10:56:19 AM |
I really wished the base mana cost were cheaper for this skill. It just doesn't seem like the cost really justifies the mechanic of loading charges and THEN dealing damage. Compared to the Discharge skill, the cost is so much cheaper that deals relatively the same amount of dmg. Lowering the cost can also open up more options to the choice of survival. It seems like the only way to make this skill work is to use eldritch battery, or blood magic builds. I wouldn't even mind if the damage on this skill was scaled down a bit with the benefit of lowering the mana cost. The dmg itself is already high risk to dying from reflect dmg. | Posted by ChocolateDrop on Jul 18, 2013, 3:43:24 AM |
Hi i took the Elemental Damage (8% increased Elemental Damage) in templar-tree. it didnt increase my base firedamage per explosion in tooltip. Does it even increase my EXPLOSIVE DMG? | Posted by on Jul 21, 2013, 1:11:09 AM |
' Base damage does not include modifiers (otherwise it wouldn't be Base damage). It works just fine. | Posted by on Jul 21, 2013, 1:28:20 AM |
can anyone confirm weapon swap does take effect if you swap before the explosion? | Posted by on Jul 22, 2013, 8:25:39 AM |
A collection of the best builds and guides for the online action role-playing game Path of Exile - Conquerors of the Atlas! Path of Exile - Metamorph League - Ranged Attack Builds Duelist Marauder Ranger Scion Shadow Templar Witch.
If you want to look for inspiration for PoE 3.2 Builds Like Duelist, Shadow, Marauder, Witch, Ranger, Templar Builds, Here, On then you're in the right place. You can find the most Popular Builds and Lastest Path of exile 3.2 Builds. If you have an excellent idea Builds you can send to [email protected] We will test it; if it were perfect, we would give you $50~$100 for reward.
- Shadow ▼
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PoE 3.2: The Bestiary league and Hardcore Bestiary league are the upcoming challenge leagues. PoE 3.2 released on March 2, 2018. In this Post, PoeCurrencyBuy will share The Most Popular PoE 3.2 Builds for you.
Within this Post, PoeCurrencyBuy Will List The Lastest PoE 3.2 Builds with Necromancer, Juggernaut, Champion, Deadeye for you. A number of the Builds are usually not very best. These builds present some reference for you personally to make your build
Duelist: Path of Exile 3.2 Duelist Builds includes Slayer, Gladiator, Champion Builds.
Duelist Builds
For melee Duelist, numerous further percentages can be obtained from gems like Added Accuracy Good quality, that is vital especially when you're looking for a great deal of essential damage. In This Post, you can find Poe 3.2 Duelist Melee Builds With Blade Flurry, Reave, Sunder.
Within this Post, You may locate One of the most Preferred PoE 3.2 Builds for Duelist Ascendancy classes Gladiator, Slayer, Champion.
Here you can find the Top-Rate Poe 3.2 Builds for Duelist Each of Slayer, Gladiator, Champion
◇Poe 3.2 Slayer Builds
Poe 3.2 Skill Tree Changes:
Headsman: No longer reduced Reflected Physical Damage Taken by 50%. Instead, you cannot take Reflected Physical Damage. Now grants 20% increased Area of Effect (up from 15%). Location swapped with Bane of Legends.
Bane of Legends: Now requires that you take Headsman.
Impact: No longer penalizes the damage on Enemies hit by the Splash.
Overwhelm: Now increases Stun Duration against all enemies (regardless of life) by 100%. Grants Cannot be Stunned.
Endless Hunger: No longer prevents Life Leech effects from being removed when you reach Full Life. Instead of grants Immune to Bleeding while Leeching.
Brutal Fervour: No more extended grants Cannot be Stunned while Leeching or Immune to Bleeding while Leeching. Instead of grants 30% increased Damage while Leeching, and Life Leech effects are not removed at Full Life.
◇Poe 3.2 Gladiator Builds
Poe 3.2 Skill Tree Changes:
Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.
Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.
Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.
Violent Retaliation: No more extended grants increased Movement Speed for each Hit you've Blocked recently. Now grants 8% increased Physical Damage for each Hit you've blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you've Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you've Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.
In this Post, we are going to share PoE 3.2 Duelist Gladiator Builds for you, and we'll update this article if we come across new builds for Gladiator
◇Poe 3.2 Champion Builds
Poe 3.2 Duelist Champion BuildsPoe 3.2 Skill Tree Changes:
Unstoppable Hero: No more extended grants increased Armour and Evasion Rating while you have Fortify. Instead of grants +1000 Armour and Evasion Rating while you have Fortify and Cannot Be Stunned while you have Fortify. The small passive leading to Unstoppable Hero now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
Fortitude: The small passive leading to Fortitude now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
First to Strike, Last to Fall: The small passive leading to First to Strike, Last to Fall now grants 14% increased Melee Damage, rather than 5% increased Attack Speed. First to Strike, Last to Fall now also allows Adrenaline for 20 seconds when you reach Low Life if you don't already have Adrenaline, and removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction.
Inspirational: Now grants you and nearby Allies 12% increased Movement Speed (up from 8%).
Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life Regenerated per second if you've Taunted an Enemy Recently (up from 1%), and Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage with Hits and Ailments to other targets. Now prevents Enemies taunted by you from Evading Attacks.
Shadow: List Poe 3.2 Shadow Builds Include Assassin Builds, Saboteur Builds And Trickster Builds
Poe 3.2 Shadow Build:
In this Post, PoeCurrencyBuy Will share Most Common Path of exile 3.2 Builds for Shadow with Assassin, Saboteur, And Trickster
◇PoE 3.2 Shadow Assassin Builds
Poe 3.2 Skill Tree Changes:
Noxious Strike: No more extended grants a chance to cause bleeding, or increased Skill Effect Duration if you've killed a Maimed Enemy Recently. Instead, it now grants 40% chance to Poison on Hit, 5% increased Poison Duration per Poison applied Recently, and +0.1% to Critical Strike Chance per Poison affecting the Enemy, up to a maximum of +2%.
Toxic Delivery: No more extended grants increased Bleeding damage against Maimed enemies. Instead, it now grants 20% of Physical damage added as Chaos against Poisoned enemies (rather than Bleeding), and Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
Ambush: Merged with Assassinate to create Ambush and Assassinate.
Unstable Infusion: Now grants 20% chance to gain a Power Charge on non-Critical Strike (up from 10%), and 10% chance to win a Power Charge on Critical Strike.
Added a new notable - Opportunistic: Grants 20% increased Movement Speed if you've Killed Recently, 100% increased Damage while there is only one nearby Enemy, Damage from your Critical Strikes cannot be Reflected, and you take no Extra Damage from Critical Strikes while there is only one nearby Enemy. Deadly Infusion is unchanged.
In this Post, PoeCurrencyBuy Will share PoE 3.2 Shadow Assassin Builds for you. We will update this article when we have new Assassin Builds
◇PoE 3.2 Saboteur Builds
Poe 3.2 Skill Tree Changes:
Explosives Expert: No longer grants 10% of Physical Damage as Extra Fire Damage. It now gives 20% increased Area of Effect and 20% increased Area Damage.
Born in the Shadows: No longer requires Blinding Assault (since it doesn't exist anymore). No more extended grants 50% increased Blind duration. Now grants Cannot be Blinded, 10% reduced Damage taken from Blinded Enemies (up from 6%), 25% chance to Blind enemies on Hit, and Nearby Enemies are Blinded.
Bomb Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The unusual no more extended grants increased Damage for each Trap and increased Area of Effect for each Mine. It also no longer grants a chance for Traps to Trigger an additional time. It now gives 20% increased Mine Laying Speed if you Detonated Mines Recently, and 40% increased Damage if you Detonated Mines Recently.
Demolitions Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The unusual no more extended grants increased Mine Laying Speed or my Damage if you Detonated Mines Recently. It now gives 8% increased Area of Effect for each Mine.
Added a new notable - Perfect Crime, which grants 20% increased Cooldown Recovery Speed for throwing Traps, 8% increased Damage for each Trap and 20% chance for Traps to Trigger an additional time.
Chain Reaction: No longer requires Bomb Specialist, and instead needs Perfect Crime. Now grants 30% increased Trap Damage (up from 20%) and 30% rose Cooldown Recovery Speed for throwing Traps (down from 40%).
Added a new notable - Pyromaniac: Grants Immunity to Shock, Immunity to Ignite, 1% Life Regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life Regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% reduced Mana Cost of Skills that lay Mines or throw Traps.
The Saboteur focuses on enhancing his traps and mines with utility bonuses and more traps and mines. The class also possesses other utility bonuses like blind synergy, the location of impact bonuses, regeneration and ailment immunities.
◇PoE 3.2 Trickster Builds
Poe 3.2 Skill Tree Changes:
Walk the Aether: Merged with Weave the Arcane.
Weave the Arcane: No more extended grants 50% increased Mana Regeneration Rate. Now grants 6% reduced Damage taken for 4 seconds after Spending 200 Mana (down from 8%).
Ghost Dance has been completely reworked. It now grants 40% increased Attack and Cast Speed if Energy Shield Recharge has started Recently, 20% more chance to Evade while on full Energy Shield, 10% chance to Dodge Attacks and Spell Damage while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
Shade Form no longer exists and has been replaced by Escape Artist, which grants: +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet, +1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour, Cannot be Stunned if you haven't been Hit Recently, and 8% reduced Damage taken if you haven't been Hit Recently.
Added a new notable - Harness the Void: Grants your hits a 25% chance to gain 25% of Non-Chaos Damage as Extra Chaos Damage, 15% chance to earn 50% of Non-Chaos Damage as Extra Chaos Damage and 5% chance to gain 100% of Non-Chaos Damage as Extra Chaos Damage.
Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20% increased Skill Effect Duration, 20% increased Poison Duration, 15% more Damage over Time, and 10% reduced Damage taken from Damage over Time.
Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of Maximum Mana on Kill.
Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% rose Damage per Power Charge (rather than Damage over Time).
Witch: In here, List Most Popular Path of exile 3.2 Witch Builds And Poe 3.2 Builds for Ascendancy classes: Necromancer, Elementalist, Occultist.
Poe 3.2 Witch Build:
Within this Post, PoeCurrencyBuy will share PoE 3.2 Top-Rate Build for Witch with Ascendancy classes: Necromancer, Elementalist, Occultist.
◇PoE 3.2 Necromancer Builds:
Poe 3.2 Skill Tree Changes:
Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.
Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.
Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.
Soul Weaver: No longer requires Flesh Binder. Now needs Invoker.
Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon two additional Skeleton Warriors with Summon Skeleton and causes your Skeletons' hits not to be Evaded.
Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each body consumed recently
The Necromancer is often a class that primarily focuses on summoned minions. The skill tree covers a broad variety of minion stat bonuses but additionally bonuses distinct to zombies, skeletons, and specters. In this post, we are going to share 4 Poe 3.2 Witch Necromancer Builds for you personally
◇PoE 3.2 Elementalist Builds:
Poe 3.2 Skill Tree Changes:
The pendulum of Destruction: No more extended grants both 100% increased Elemental Damage and 25% raised Area of Effect simultaneously for 4 seconds every 10 seconds, and instead grants 75% increased Area of Effect followed by 75% increased Elemental Damage, each for 5 seconds, consecutively, with no downtime.
The mastermind of Discord has been completely reworked. It now causes you to penetrate 25% Cold Resistance while affected by Herald of Ice, 25% Fire Resistance while affected by Herald of Ash, and 25% Lightning Resistance while affected by Herald of Thunder. It also increases the effect of Heralds on you by 25% and reduces the mana they reserve by 25%.
Shaper of Desolation: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%).
Beacon of Ruin: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%). The famous now causes Chills from your Hits to always Slow by at least 10%, and Shocks from your Hits to still increase Damage taken by at least 20%.
Liege of the Primordial: No more extended grants 40% increased Damage of each Damage Type for which you have a matching Golem, or 100% increased Effect of Buffs granted by your Elemental Golems. It now gives 20% increased Damage for each Summoned Golem, and 25% rose Effect of Buffs issued by your Golems for each Summoned Golem.
Added a new notable - Elemancer, which grants 20% increased Golem damage for each Golem you have Summoned and prevents you from being Chilled or Frozen while you have an Ice Golem summoned, Ignited while you have a Flame Golem summoned, and Shocked while you have a Lightning Golem summoned. It also allows you to summon up to 1 additional Golem at a time.
Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by 50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5% of Elemental Damage Leeched as Life.
◇ PoE 3.2 Occultist: Builds:
Poe 3.2 Skill Tree Changes:
Forbidden Power: The small passive leading to the notable no longer grants 20% increased Critical Strike Chance, and now provides 18% increased Power Charge duration instead. The notable no longer gives 10% chance to gain a Power Charge on Critical Strike. It now grants 5% increased Area of Effect per Power Charge, 5% rose Spell Damage per Power Charge, +1 to Maximum Power Charges, and grants you a Power Charge after you spend a total of 200 Mana.
Profane Bloom: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead gives 5% increased Effect of your Curses. The unusual no longer causes Enemies you Curse to take 10% increased Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed Enemies you Kill have a 25% chance to explode (up from 20%), dealing a quarter of their maximum Life as Chaos Damage.
Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead gives 5% increased Effect of your Curses. The famous now allows 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction.
Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration Rate.
Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield Regenerated per second (up from 0.5%) for each Enemy you or your Minions killed recently, up to 30% (previously no limit). You now cannot be Stunned while you have Energy Shield (as opposed to Full Energy Shield).
Marauder: Poe 3.2 Marauder Builds for three Ascendancy classes: Juggernaut, Berserker, Chieftain.
Poe 3.2 Marauder Build:
In this Post, PoeCurrencyBuy will list The most Popular Poe 3.2 Builds for Marauder three Ascendancy classes Juggernaut, Berserker and Chieftain Build for you.
When you are looking for PoE 3.2 Marauder Builds, Appropriate right here, On then you're in the correct location. Within this Post, PoeCurrencyBuy Will share you Reference Marauder Builds.
◇Poe 3.2 Juggernaut Builds:
Poe 3.2 Skill Tree Changes:
Unstoppable: Now also grants Cannot be Stunned.
Undeniable: Now also grants Accuracy Rating equal to your Strength, 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, and 30% increased Damage if you've sold a Critical Strike in the past 8 Seconds.
Unflinching: The small passive leading to the notable now grants 18% increased Endurance Charge duration, rather than 12% increased Attack Damage. The famous now also gives a 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges, and Gain an Endurance Charge every second if you've been Hit Recently.
Unyielding: Now requires Unflinching. The small passive leading to the notable now grants 20% increased Stun Duration, rather than 0.5% of Life regenerated per second. The notable has been completely reworked and now gives 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
Unrelenting: No more extended grants 6% increased Damage per Endurance Charge or 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges. It now grants +4% Chaos Resistance per Endurance Charge, and 1% additional Physical Damage Reduction per Endurance Charge.
Unbreakable: No more extended grants Cannot be Stunned. It now grants 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
◇Poe 3.2 Berserker Builds:
Poe 3.2 Skill Tree Changes:
Added a new mechanic - Rage: Maximum Rage is 50. You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently. You earn 1% increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, and 1% increased Movement Speed per 5 Rage. Lose 0.1% of your maximum Life per second per 1 Rage.
War-Bringer: Now also grants 5 Rage when you use a Warcry.
Crave the Slaughter has been completely reworked. It now grants 1 Rage when you kill an Enemy, and 10% chance to gain 1 Rage when you Hit a Rare or Unique Enemy.
Rite of Ruin: Now requires Crave the Slaughter. The small passive leading to the notable now grants 6% increased Attack Speed rather than 14% increased Armour. The notable has been completely reworked, and now doubles the effects given by having Rage, and you cannot be Stunned while you have at least 25 Rage.
The aspect of Carnage: No longer requires Crave the Slaughter.
◇Poe 3.2 Chieftain Builds:
Poe 3.2 Skill Tree Changes:
Tawhoa, Forest's Strength: Small passive leading to the notable now grants 15% increased Endurance Charge duration, rather than +20 Strength. The notable has been completely reworked, and now grants: 0.5% of maximum Life Regenerated per second per Endurance Charge, When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge, and 6% increased Fire Damage per Endurance Charge.
Ramako, Sun's Light: No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead gives 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've made Fire Damage from a Hit Recently, Unaffected by Ignite.
Ngamahu, Flame's Advance has been completely reworked. It now grants: 50% of Physical Damage Converted to Fire Damage, Damage Penetrates 10% Fire Resistance, and every 10 seconds, gain 70% of Physical Damage as Extra Fire Damage for 3 seconds.
Hinekora, Death's Fury: No longer causes Damage to penetrate 10% Fire Resistance, no longer grants 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently. Now gives 10% increased Strength, and 10% chance to cover Rare or Unique Enemies in Ash for 10 seconds on Hit.
Templar: Path of Exile 3.2 Templar Builds for three Ascendancy classes: Inquisitor, Hierophant, Guardian.
Poe 3.2 Templar Build:
Within this Post, PoeCurrencyBuy Will share Top-Rate Poe 3.2 Build for Templar with three Templar Ascendancy classes Inquisitor, Hierophant, Guardian.
◇Poe 3.2 Inquisitor Builds:
Poe 3.2 Skill Tree Changes:
Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is established under you.
Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated Ground (rather than Cannot be affected by Elemental Ailments).
◇Poe 3.2 Hierophant Builds:
Explosive Arrow Poe
Poe 3.2 Skill Tree Changes:
Sanctuary of Thought: Now grants 10% less Mana reservation of Skills.
Illuminated Devotion: The small passive leading to the notable now grants 10% increased Spell Damage, rather than Area Damage.
The Notable has been completely reworked and now grants: 25% expanded Area of Effect while you have Arcane Surge, 0.5% of Spell Damage Leeched as Life while you have Arcane Surge, and 40% increased Spell Damage while you have Arcane Surge.
Added a new notable - Arcane Blessing: Grants Arcane Surge when you or your Totems hit an Enemy with a Spell, and causes you to be Immune to Elemental Ailments while you have Arcane Surge. Arcane Surge gained this way grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second for 4 seconds.
Conviction of Power: Now grants 50% chance to gain a Power Charge when you place a Totem, 5% reduced Elemental Damage taken while you have an Endurance Charge, and Damage Penetrates 5% Elemental Resistances while you have a Power Charge.
The pursuit of Faith: Now grants 100% increased Totem Duration, and can have up to 1 additional Totem summoned at a time.
Ritual of Awakening: No longer causes you to deal 7% less Damage per Totem. Now allows you to summon one additional totem at a time (down from 2), and grants 50% increased Totem Placement speed. Causes you to regenerate 0.5% of your Mana per second per Totem, and you and your Totems to Regenerate 1% of Life per second per Totem.
The Path of Exile Hierophant offers a mixture of non-conventional sources of damage, defenses, and overall utility aimed towards spell and totem customers. In this Post, We will share two Poe 3.2 Templar Hierophant Builds For you.
◇Poe 3.2 Guardian Builds:
Poe 3.2 Skill Tree Changes:
Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.
Bastion of Hope: No more extended grants 5% additional Block Chance. Now grants 50% extra Block Chance for 2 seconds (up from 1) every 5 seconds, and if you've blocked in the past 10 seconds (as opposed to Recently), you and Nearby Allies cannot be Stunned. Also grants you and nearby Allies 10% chance to Block Attacks if you've Attacked Recently, and 10% chance to Block Spells if you've Cast a Spell recently.
In This Post, We will share four Poe 3.2 Templar Builds for Guardians; All Builds are tested by our gamer if you have some problem you can contact us.
Ranger: Poe 3.2 Ranger Builds Ascendancy classes: Deadeye, Raider, Pathfinder
Poe 3.2 Ranger Build:
Within this Post, PoeCurrencyBuy shares Poe 3.2 Ranger Builds With Attack skill Kinetic Blast and Barrage for 3 Ranger Ascendancy classes Deadeye, Raider, and Pathfinder.
If you are looking for PoE 3.2 Ranger Builds, Right here, On then you're in the proper location. Within this Post, PoeCurrencyBuy Will share you Lastest Ranger Builds.
◇Poe 3.2 Deadeye Builds:
Poe 3.2 Skill Tree Changes:
Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
Powerful Precision: No longer causes attack projectiles to return to you. Instead, Projectiles now Pierce 3 additional Targets.
Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.
Far Shot: Now grants 30% increased Projectile speed. Fast and Deadly: No more extended grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and donations 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed.
Added a new notable - Gathering Winds: Grants the Tailwind aura to you and nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and 10% rose effect of Tailwind for each skill you've used recently, up to 100%.
◇Poe 3.2 Raider Builds(updating):
Poe 3.2 Skill Tree Changes:
Quartz Infusion: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%).
Avatar of the Veil: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%). Avatar of the Veil now increases movement speed by 10% while Phasing (down from 20%).
Rapid Assault: Now grants Onslaught for 10 seconds on Kill (up from 4 seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare or Unique Enemy.
Avatar of the Chase: now grants 25% more chance to Evade Projectile Attacks during Onslaught (up from 15%).
◇Poe 3.2 Pathfinder Builds:
Poe 3.2 Skill Tree Changes:
Nature's Boon: Now grants flasks three charges every 3 seconds (up from 1 cost every 3 seconds). Now reduces Elemental Damage taken by 6% (down from 8%).
The Scion: List Poe 3.2 Scion Builds for Ascendancy class: Ascendant
◇Poe 3.2 Ascendant Builds
The Ascendant delivers flexibility more than any other class by enabling the player to take passives determined by other Ascendancy classes. These passives give similar added benefits representing the class's general tree, but with mitigated effects. Only one Ascendancy class passive might be taken from every base class. In this Post, We'll share five Poe 3.2 Scion Ascendant Builds for you
In this Post, PoeCurrencyBuy will share Poe 3.2 Scion Spellcaster Builds with Skill Gems Blade Vortex, Essence Drain, Death's Oath, Icestorm, Lightning Tendrils, Scorching Ray For you.
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