Neverwinter Mod 16 Barbarian Dmg Low

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Neverwinter Mod 16 Barbarian Dmg Low Income

Have to re-choose ability scores for all characters, of course. Most are straightforward, I think. Although currently even putting every single ability point possible into a stat (such as Str or Con) seems to make minimal difference. A couple percent.
The tricky one currently are my Rangers. Normally I would put all ability points into the damage stat (Str for Physical damagers, Int for Magical) and the rest into Con.
I assume that Fighters, Barbarians, and Rogues are all physical damage (although not sure what Smoke bomb might be). I assume that Warlocks, Wizards, Clerics and Paladins with Radiant damage, are all Magical damage.
However Rangers seem to be a mix of 'Projectile' damage, and Lightning, and whatever Roots might be. Normally I would guess that Projectile would be Physical, Lightning/Roots would be magical?, and who knows, melee attacks physical again maybe. So it seems the damage types on Rangers is split across two categories/stats.
If anyone could enlighten me on how Ranger damage is classified, or what the best ability scores to increase for one might be, it would be greatly appreciated.
(Already googled this, and checked the preview forum, and the closest I could find was two comments saying 'Anything classed as Physical is physical damage, everything else is magical' but those were both in older, pre-mod 16 posts)

Neverwinter Barbarian Build Mod 17

Hackintosh zone yosemite dmg download for windows 10. Mar 25, 2019  Blocking with a barbarian’s weapon functions similarly to using a shield. Dmg files what are they. However, blocking in general has been completely reimagined and will now play a much more active role in combat. Block no longer applies a damage resistance bonus, but instead provides a hit point shield whenever your weapon is raised. May 05, 2019  The ranger is a worldwise wanderer versed in archery and melee combat. Rangers unleash a hail of arrows on foes from afar before closing.