Depends on whether you're wanting to use MM1/2 monsters or make new ones. If you're looking to use MM1 & MM2 monsters with little or no work converting them, then you want to divide their HP and multiply their damage (all of it, not just rolled) by 1.5 or 2. My experience has been that that MM3 is actually around a 1.67 to 1.75, but that's a lot harder to calculate in a hurry.
I was thinking yesterday about how much I love the 3rd ed Draconomicon. It really is a great book, and one that sells the reader on the uniqueness of each breed of chromatic and metallic dragons. I believe that it is firmly the best book produced for the 3rd edition of D&D. That got me thinking about what I considered to be the best book of 2nd edition, 4th ed, etc. And I wondered about other people's opinion.
Basic: The Keep On The Borderlands. Why? Because it is a perfect sandbox for introducing people to D&D under the basic ruleset. It encourages players to do more than just hack and slash, but isn't over-produced, so there is plenty of room for DM improvisation.
1st ed: I never played pure 1st ed, and have very few books for it. I am tempted to say either the Fiend Folio, for introducing so many unique and memorable monsters, or Deities and Demigods, for being the first place to stat gods for the party to kill. In the end, I'm settling on Castle Ravenloft, for it's innovation, and because it (and variations of it) are the adventure I've run most out of any D&D module.
2nd: The Planescape Box set. From a pure writing, art and design standpoint, it is my favorite.
3rd: The Draconomicon has so much going for it, and a lot of it is edition neutral enough to remain usable.
4th: I'm not sure which book to pick here. I never had the Monster Vault, which gets a lot of praise. I really like Threats of the Nentir Vale, which is the closest thing that NV got to a real setting book. On the other hand, I think that the Dark Sun Player's Guide is a near-perfect fusion of both Dark Sun and 4th ed mechanics.
5th: Another edition where I don't have a clear favorite. I can't pick any of the monster books. I love 5e, but I find the 3 core books to be flawed. Curse of Strahd is great, but it's a great adaptation, not an original work. I like Eberron: Rising From the Ashes, but it doesn't feel like it's my favorite book of the edition. It is mechanically solid, but I am as likely to go back to my 3rd ed books for fluff. For 5e, I'm going to pick Out of the Abyss. It's original, it's weird, and it's fun.
Basic: The Keep On The Borderlands. Why? Because it is a perfect sandbox for introducing people to D&D under the basic ruleset. It encourages players to do more than just hack and slash, but isn't over-produced, so there is plenty of room for DM improvisation.
1st ed: I never played pure 1st ed, and have very few books for it. I am tempted to say either the Fiend Folio, for introducing so many unique and memorable monsters, or Deities and Demigods, for being the first place to stat gods for the party to kill. In the end, I'm settling on Castle Ravenloft, for it's innovation, and because it (and variations of it) are the adventure I've run most out of any D&D module.
2nd: The Planescape Box set. From a pure writing, art and design standpoint, it is my favorite.
3rd: The Draconomicon has so much going for it, and a lot of it is edition neutral enough to remain usable.
4th: I'm not sure which book to pick here. I never had the Monster Vault, which gets a lot of praise. I really like Threats of the Nentir Vale, which is the closest thing that NV got to a real setting book. On the other hand, I think that the Dark Sun Player's Guide is a near-perfect fusion of both Dark Sun and 4th ed mechanics.
5th: Another edition where I don't have a clear favorite. I can't pick any of the monster books. I love 5e, but I find the 3 core books to be flawed. Curse of Strahd is great, but it's a great adaptation, not an original work. I like Eberron: Rising From the Ashes, but it doesn't feel like it's my favorite book of the edition. It is mechanically solid, but I am as likely to go back to my 3rd ed books for fluff. For 5e, I'm going to pick Out of the Abyss. It's original, it's weird, and it's fun.
From D&D Wiki
Jump to: navigation, search
Monsters[edit]
Monsters | CR | Type |
---|---|---|
Angus Stafford (Doom Supplement) | 2 | humanoid |
Arachnotron | 6 | Fiend |
Baron of Hell | 13 | Fiend |
Cacodemon | 4 | Fiend |
Cyberdemon | 22 | Fiend |
Demon, Doom | 2 | Fiend |
Hell Knight | 7 | Fiend |
Imp, Doom | 1 | Fiend |
Lost Soul | 1 | Fiend |
Nathan Flynn (Doom Supplement) | 2 | humanoid |
Pain Elemental | 4 | Fiend |
Possessed Commando | 2 | Undead |
Possessed Human | 1/4 | Undead |
Possessed Sergeant | 1/2 | Fiend |
Revenant, Doom | 4 | Undead |
Terry Williams (Doom Supplement) | 2 | Humanoid |
Wulf Ordos | 2 | humanoid |
D-dimer Test
Back to Main Page → 5e Homebrew → Campaign Settings → Doom
D&d 4e Dmg Demon Lovers Full
D. B. Sweeney
Retrieved from 'https://www.dandwiki.com/w/index.php?title=Monsters_(Doom_Supplement)&oldid=708456'