At the time AD&D was in print, I was not able to play, so I missed completely the edition wars at the time. I am vaguely aware that the two editions of Advanced D&D were created in a different context - I was told that TSR management at the time had bonkers policies about role players not being allowed to write, and vice versa, and that the boss at the time just plain hated role playing - but from the point of view of retro players now, what are the differences between the first and the second editions of AD&D? And is it worth to try and get hold of the stuff, or is it better to just stick to OSRIC, or some other retro clones?
SorcererNinja
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I find High Gygaxian really does add to the atmosphere as much as the artwork does. Full disclosure, I have never played 1e, but found the 1e DMG inspirational in ways other books haven not managed to surpass, or perhaps even equal. It's really one of my favourite English dialects.
To the OP, another reason to play 1e is if the current OSR products like Swords & Wizardy Complete (which is an emulation of proto-AD&D) aren't quite enough. Then 1e is the next logical step, and you'll have more material than you could play in a lifetime. You could dive right into stuff like Greyhawk as well prepared as one could be, with no conversion necessary.
There's just something appealing about the arcane trappings of 1e... it's like they really are tomes of arcane lore.
Yeah, personally for relative ease of use I'd prefer the Rules Cyclopedia or 2nd Edition AD&D, but there's something almost magical about Gygax's writing in the core AD&D books, especially the Dungeon Master's Guide. It's fun to have so many random tables and odd ideas and things. And while the writing style isn't always the most straightforward or easy for getting the rules immediately, it's just plain lovely to read.To the OP, another reason to play 1e is if the current OSR products like Swords & Wizardy Complete (which is an emulation of proto-AD&D) aren't quite enough. Then 1e is the next logical step, and you'll have more material than you could play in a lifetime. You could dive right into stuff like Greyhawk as well prepared as one could be, with no conversion necessary.
There's just something appealing about the arcane trappings of 1e... it's like they really are tomes of arcane lore.