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Oct 04, 2017 The build will cover other classes job as well i tested many other builds in wvw on FireBrand and i reach one point YOU CANT FOCUS ON 2 THINGS so u cant be full cele heal and dmg (you can maybe in.
Overview
A hybrid Weaver build for sPvP.
Skill Bar
Sword/DaggerHealingUtilityElite
Specializations
Equipment
Superior Sigil of Smoldering
Superior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Berserker
(1): +25 Condition Damage(2): +35 Power(3): +50 Condition Damage(4): +65 Power(5): +100 Condition Damage(6): +5% Damage and +5% Condition Damage.
Why I Can't Dmg Wvw Download
Sage's Amulet
+1050 Power+560 Vitality+560 Healing Power+1050 Condition Damage

Usage
General

Why I Can't Dmg Wvw End
- Elite specialization basics: Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements. If you swap to then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + water for example is . The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
- Applying Regeneration cleanses a condition. Gaining Swiftness and Superspeed apply Regeneration as well.
- should always be used on . As for a second attunement Earth, Air, or even double Fire are all good choices. Avoid water.
- Double attuning to the same element is usually not worth it.
- Changing attunements grants a tiny bit of Fury, thus switching while casting hard hitting skills such as has a chance to significantly increase your damage output.
Rotations
- The defensive rotation is definitely something you should learn and utilize whenever heavy healing is needed:
- which also triggers and grants Regeneration.
- Dodge in order to proc the water part of for healing and condition cleansing.
- for evasion, healing, and condition cleansing.
- to blast the water field left behind by Riptide.
- for the barrier and some counterpressure.
- After a chain like this you should be back at a comfortable health level and the offense can begin. Fire/earth is a very good combination for , so is air/fire. If you switch to air after fire be sure to use in one of the fire fields (both primary and secondary Fire Attunement has a fire field).
Top Streamers
- Twitch: Phantaram
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